Meet the Team

Jeremy Wood

Lifelong gamer who got his start at Blizzard Entertainment working on the original World of Warcraft. After a decade of contributing to expansions and helping to lay the foundation for what would eventually become Overwatch, Jeremy joined Carbine where he helped launch WildStar. Now, after 15 years of working on massive projects, Jeremy joins fellow Blizzard veterans as co-founder of Frostkeep Studios. The independent studio’s first game, Rend, will launch its early access on Steam this spring

 

Mat Milizia

Mat considers himself game agnostic, enjoying nearly every type of game or console that comes his way. In 2002, he landed his dream job working on the original World of Warcraft (WoW). As a 3D artist Matt created thousands of props, concepted zones, created weapons, and painted zone tilesets. He later helped kick start the first expansion (The Burning Crusade) and his free time projects evolved into WoW’s first battle grounds, and the first armor sets that turned into tiered armor sets. Mat later joined Carbine where he led the world, prop and rendering team and helped define the art style of Wildstar. He rejoined the team at Blizzard to work on Project Titan where he put his mark on the art foundation for the game now known as Overwatch. Mat eventually joined Riot, working on League of Legends, a game that was already consuming most of his free time. At Riot, Mat led the environment team, handling the reworks for the map and select Champions before moving to the role of Art Director on one of Riot’s R&D projects. Now, following 15 years of working on massive games and projects, Mat joins former Blizzard colleagues as co-founder of Frostkeep Studios. The independent studio’s first game, Rend, will launch its early access on Steam this spring.

 

Solomon Lee

Originally from Toronto, Solomon is infamously known as the guy who animated the Night Elf Female dance in World of Warcraft (WoW). He began his career as an animator at Mainframe, before he joined the development team at Blizzard working on the original WoW. His industry friends like to remind him of his age, by telling him how much they loved watching Beast Wars: Transformers growing up. As one who takes risks and is open to new life experiences, Solomon went on to start Carbine Studios with industry friends, where he also served as lead effects artist. He later found himself at Riot Games where he is sworn to secrecy about his work there. He joins former Blizzard veterans as a co-founder of Frostkeep Studios. The independent studio’s first game, Rend, will launch its early access on Steam this spring.

 

James Morford

This artist and technology enthusiast got his start in game development by creating maps and mods for his favorite childhood games, including Jedi Outcast and Warcraft 3. After graduating with honors from The Art Institute with a bachelor degree in Game Art & Design, James worked on games like Wasteland 2 and Call of Duty: Advanced Warfare. As an artist and designer at Frostkeep Studios, James creates magic daily in the way of game content for Rend, a new hybrid survival game that will launch early access on Steam this spring.

 

Jordan Leithart

Jordan knew he wanted to create games for a living after experiencing the world of Dragon Age: Origins. He went on to pursue a bachelor degree in computer science, which led him to Carbine Studios where he served as a build manager for WildStar. Here, he worked on tools, the AI system and eventually the combat/spells systems for the game’s free-to-play launch and Redmoon Terror raid. Jordan joins former Carbine colleagues at Frostkeep Studios in support of its first game, Rend, which will launch early access on Steam this spring.